Multi-platform messenger app Kakao Talk has extended its built-in gaming platform to iOS devices in Japan, following a successful launch and international rollout on Android.
Serkan
Toto has reported today that the following titles are now available to
download for both iOS and Android devices in Japan; Tap Tap Blitz,Puzzle
Zoo Zoo, Sushi Panic and ZooZoo Bubble. In additionPocketColony,
created by Japanese developer Cocone, is exclusive to the iOS platform,
while Anipang and Crossword Puzzle remain Android-only.
An article
by Nikkei today says that Kakao Talk is planning to release an extra 100
online multiplayer games this year; an attempt to increase its current user
base of almost nine million users in Japan so that it can challenge NHN
Japan Corp’s Line – its biggest rival in the area.
It’s
an interesting approach to a mobile communications app. Western equivalents
such as WhatsApp and Viber have stuck to the original
concept and core functionality of a multi-platform messenger app, which relies
on the user’s Internet connection to call or text one another.
Services
such as Kakao Talk want to increase that offering though, thereby keeping users
dialed into the app for as long as possible. The app already offers an item
store for additional themes, animated emoticons, stickers and sound effects, as
well as the new aforementioned gaming service.
Line,
however, is the dominant mobile messaging app in Japan at the moment, and also
offers video games as part of its core app experience. Kakao Talk has tried to
combat this by partnering with Yahoo Japan, but as of yet it doesn’t seem
to have made much of an impact.
Back
in November, we reported that Kakao Talk had been downloadedmore than 65
million times worldwide. The company launched Kakao Games for its native users
in Korea last July, generating 82 million downloads from 23 million unique
users during its launch period. It meant the company took in $51.6 million over
the first couple of months, with $35.3 million generated in October alone.
Kakao
Talk users can download new games and play with each other inside the messaging
app, as well as compare scores and view leaderboards. Players can also buy
virtual items and make in-app purchases using the virtual currency ‘Chocos’
deployed by Kakao Talk.
Clearly,
Kakao is looking not only to increase user engagement with its messaging
service, but also find new avenues for monetization. Video games is a sensible
choice due to its inherent social aspect, and although it hasn’t been confirmed
yet, we wouldn’t be surprised if Kakao Games gets an international release on
iOS in the near future – the fact that Tap Tap Blitz is already available in
the US App Store is a promising sign.
kakao sounds cool mobile chat
ReplyDelete