Start spreading the news ... Sony is
hitting New York on 20 February and invites are going out to the global
technology press. We're thinking this isn't to reveal a new video-on-demand
partner, or an update to thePlayStation Network service. No, this is it.
This is PlayStation 4.
Are you excited? Is the industry? These are
the big questions right now. The mainstream console business has cut itself
adrift from the traditional five-year generational cycle and, since the last
one, the world has changed immeasurably. Smartphones, tablets, phablets, smart
TVs, android boxes, Steam Boxes – none of that was around when PlayStation 3
juddered expensively into existence seven years ago. So what will Sony's answer
be to the post-console world?
There have been lots
of leaks, lots of rumours. Last April, were the reports that
the new machine would be called Orbis, and that it would be build around an AMD
CPU array with a Radeon graphics processor. Fans were dismayed by gossip that
the machine might somehow block the use of pre-owned games – we'll see if there can really be any
truth in that. Then in November we read that PS4
dev kits were going out to studios, complete with AMD A10 chipsets, which
combine the CPU and GPU into one thrifty unit.
The
specs, right now: "We believe
the specs revealed by Digital Foundry on Eurogamer last month are
accurate," says Tom Bramwell, Eurogamer's editor. "Eight-core AMD
processor at 1.6GHz, Radeon HD hardware with 18 Compute cores, a custom
GPU-esque Compute module for handling things like physics, and 4GB DDR5, with
512MB reserved for the OS. Beyond that I'm not sure, but I believe DualShock
will return ..."
I've heard interesting things about the
joypad. Sony was definitely working on a prototype extension of its iconic
controller, possibly featuring either a touchpad between the two analogue
sticks, or its own screen – like the Wii U's GamePad. It could be though, that
gamers will get the choice to use the Vita as a controller, doing away with the
need to manufacture another game pad with a display. Whatever, it will almost
certainly have all the extra stuff – rumble (left off the original PS3
controllers), motion sensors, etc.
The
screen output: Well, there have
been mutterings of support for the incoming ultra high definition 4K
sets. Indeed, Sony showed off 4K televisions and camcorders at the CES event in
January, and would surely want PS4 to act as an early cheerleader for the tech,
just as PS3 did with Blu-ray.
The
games: This is another
crucial factor, of course. Sony still commands a decent roster of exclusives
and many will be expecting at least one of Gran Turismo 6, Uncharted 4 or
Killzone 4 (even though, when PS3 arrived, it only really had Ridge Racer 7 and
Resistance: Fall of Man as tent pole titles). The next step would be to work on
some timed exclusives – perhaps the next Assassin's Creed, maybe GTA V?
Possibly Star Wars 1313 or enhanced versions of Ubisoft's much-heralded Watchdogs
or Metal Gear Solid: Ground Zeroes. Microsoft and Sonymust be fighting for this stuff.
One thing's for sure. Developers will now feel
they have cart blanche to start talking about their PS4 plans. "The
overriding feeling this morning is relief," says Neil Long, online editor
of Edge Magazine. "GDC 2013 would have been terribly awkward if
developers weren't able to speak freely – we know plenty of studios under
extremely strict NDAs who are desperate to talk about what they're working
on".
The
online services: Sony
will need to offer a much more robust iteration of PlayStation Network if it is
to tempt casual users and gamers alike. Last year the company bought cloud
gaming service Gaikai for $380m, so we can expect some kind of streaming
service for games and video content. This may well tie in with an updated
version of the subscription-based PlayStation Plus initiative, giving users
access to as many games, movies and music videos as they like for a set monthly
feel. Whatever the case the console will need to be packed with video-on-demand
partnerships: it's not just about games anymore – we all know that.
There will also need to be a seamless social
networking system, and brilliant integration with other screens, be they
smartphones or tablets. Wii U is doing this, Microsoft is doing it with
SmartGlass. It's all about the pervasive offering these days.
"The future will be about
connectivity," said one development source, who wishes to remain
anonymous. "How fast can you download and play? Are patch downloads a
pain? Does match-making get you to your friends really easily? Are all the
games slick enough when it comes to online functionality? Will standard
services like voice chat and/or video be easily available via the bios and
within all games, not just on a per game basis? It will come down to services
and software."
The
timing: So Sony has
blinked first. Is that a good thing? "Yes," says Bramwell. "If
the new Xbox is slightly weaker, as rumoured, then that's even more impetus to
get PS4 out there into the hands of media, gamers and developers, as it will
help press any technical advantage and Microsoft will have to operate in the
context of whatever Sony announces.
"With that said, Sony will want to avoid
the same blunders that marked the lead up to PS3 – flip-flopping on rumble, the
target render controversy and things of that nature – because Microsoft is good
at chasing down wounded competitors."
Michael French at
industry news source MCV agrees: "We've known for ages that Xbox
is gearing up – and even has its own E3 countdown – so to pull the rug out is a
cunning move that could least will grab huge PR and awareness. Sony also cannot
allow the appearance of
being behind – something that blighted PS3 even once that stopped being true.
Announcing early will also help prime those crucial developer relations too, of
course."
The
upstart rivals: OK, so Sony is
clearly competing against Microsoft, but they're not the only players in this
game anymore. Android consoles like the Ouya and Gamestick, Nvidia's Project
Shield and some form of Valve Steam Box are all due this year and have
generated a lot of interest. How much does Sony have to worry about them?
"The big challenge posed by the upstart consoles is their speed to market
and big addressable audience," says French. "Key details – such as
backward compatibility, release date, price – could help Sony maintain or gain
an edge. I don't think it would move too far towards the open platform, but it
would do well to learn lessons from how developers of all sizes have been able
to deploy games swiftly and relatively cheaply on platforms like Steam."
So New York it is then. "If I can make it
there, I'll make it anywhere," sang Frank Sinatra. Sony will be hoping the
same.
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