It’s tempting to simply
paste the original Dead Island review here and call it a day. A
sequel to 2011’s first-person zombie-dismembering co-op role-playing
game, Dead Island Riptide adds a new character, some additional
zombies, and boats, but otherwise largely reanimates the same hours of gory
decapitations and corpse looting. The action is here in spades, but Riptide
doesn't lift a finger to address the original Dead Island's failures.
That's not a terrible thing, because
for my money Dead Island – and by extension
Riptide – nails what a zombie RPG
should be. Loot the island, upgrade machetes from flimsy metal to powerful
electrified killing machines, and level up your character with a seemingly
endless supply of experience points. The “DING” of hitting that next level is a
hypnotic device – a Pavlovian trigger – that had me popping open my skill tree
and hemming and hawing over whether I wanted more bleeding damage or more
inventory slots.
Meanwhile, the story is an
afterthought (now officially a Dead Island tradition), supported with shoddy
cutscenes that bring little motivation and a few laughs at the inconsistent
voice acting, which runs the gamut from excellent all the way to terrible.
Picking up where the original game left off, our group of four survivors meet
the new guy and are immediately shipwrecked on a new island overrun with
zombies. How creative.
Yes, once again, Riptide is packing
four-player co-op, and this is where those characters you pick from in the
beginning (or import from a Dead Island save) complement eachother. Xian’s knives were all I wanted to use, but
my roomie’s adoption of the new Brawler, John Morgan, meant he could
hilariously punt zombies out of the way while I focused on sneaking by baddies
on my way to the objective.
Brilliantly, the enemies scale to the
appropriate level in co-op, so even if I took my Level 61 character and joined
you on Chapter 1, I’d be fighting zombies on my level and you’d be fighting zombies
on yours. (This is something the original Dead Island added in a patch after
launch.) We’d share money and XP, so it’s an awesome setup to keep people
totally engaged as they play one character to the level cap.
Riptide is a smorgasbord of content,
and even now, with more than 20 hours played and the completely flat and goofy
boss-fight ending behind me, I’m still playing because hacking off limbs and
leveling up is so satisfying. There are new zombies such as the screamer (her
yell freezes you in place) and the drowner (he plays possum in the water) that
make you change up how you tackle similar undead situations. In the same vein,
Dead Zones are cool monster dungeons packing named bosses; I’m still scouring
the island and clearing those.
This is why you play this game: it’s
great gory fun. When I was playing co-op with my roommate, I didn’t care that
we were talking over a random questgiver’s monologue; that person’s story
didn’t matter, but our plan for getting an engine back as quickly as possible
certainly did. It’s through these successes that the impact of Dead Island
Riptide’s failures is lessened.
One failure that can't be ignored is
that the world still doesn’t look that hot. Textures pop in, screen tearing
persists, and missing frames aren’t uncommon. Performance is worst on the PS3
and best on the PC, but no version is unplayable or perfect. But what’s so
crazy is that once again, this stuff really doesn’t matter. Your quest log
brims with story missions, you run into side quests wandering the sun-splashed
island locales, and Techland tosses in new team missions that make the
survivors at your bases more helpful in battle. Just like the original Dead
Island (that's a phrase I'm saying a lot today), RPG gameplay saves Riptide
from its narrative mistakes and lackluster graphics.
Although, it does suck that once you
complete the campaign you can’t run around the island and clean up quests -- so
make sure you have everything done before heading into the endgame.
THE VERDICT
I seriously love Dead
Island Riptide for its satisfying zombie dismemberment and co-op, but
technically, it's done nothing to build itself into a great game. Rather than
fix the graphics and the performance problems that plagued the original two
years ago, Techland slightly modified the setting and delivered a new character
and more content. It’s a fun time, but there are no surprises or killer new
features to make it an impressive package.
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